13
Industry,” Journal of the Southern African Institute of
Mining and Metallurgy, 119(5), pp. 427–436.
[16] Brown, Leonard D., and Mary M. Poulton (2018),
“Improving Safety Training through Gamification:
An Analysis of Gaming Attributes and Design
Prototypes,” In Advances in Human Factors in
Simulation and Modeling: Proceedings of the AHFE
2018 International Conferences on Human Factors
and Simulation and Digital Human Modeling and
Applied Optimization, Orlando, FL, July 21–25,
pp. 392–403.
[17] Zujovic, Lazar, Vladislav Kecojevic, and Dragan
Bogunovic (2021), “Interactive Mobile Equipment
Safety Task-Training in Surface Mining,” International
Journal of Mining Science and Technology, 31(4),
pp. 743–751.
[18] Andersen, Kurt, Simone José Gaab, Javad Sattarvand,
and Frederick C. Harris (2020), “METS VR: Mining
Evacuation Training Simulator in Virtual Reality for
Underground Mines,” in 17th International Conference
on Information Technology–New Generations (ITNG
2020), pp. 325–332.
[19] Tichon, Jennifer, and Robin Burgess-Limerick
(2011), “A Review of Virtual Reality as a Medium for
Safety Related Training in Mining,” Journal of Health
and Safety Research &Practice, 3(1), pp. 33–40.
[20] Hoebbel, Cassandra, Timothy Bauerle, Brendan
Macdonald, and Launa Mallett (2015), “Assessing
the Effects of Virtual Emergency Training on Mine
Rescue Team Efficacy.” In Conference Proceeding,
Interservice/Industry Training, Simulation and
Education Conference (I/ITSEC) Conference Proceeding,
November, Orlando, FL.
[21] Stothard, Phillip (2008), “Developing an Enhanced
VR Simulation Capability for the Coal Mining
Industry,” UNSW School of Mining Engineering.
[22] Stothard, Phillip, and Philip Swadling (2010),
“Assessment of Maturity of Mining Industry
Simulation,” Mining Technology, 119(2), pp. 102–109.
[23] Navoyski, Jason, Michael J. Brnich Jr., Timothy
Bauerle (2015), “BG 4 Benching Training Software for
Mine Rescue Teams,” Coal Age, 120(12), pp. 50–55.
[24] Bauerle, Timothy, Jennica L. Bellanca, Timothy J. Orr,
William Helfrich, Mike Brnich (2016), “Improving
Simulation Training Debriefs: Mine Emergency
Escape Training Case Study,” In the Interservice/
Industry Training, Simulation and Education
Conference (I/ITSEC), Orlando, FL: 16319.
[25] Pedram, Shiva, Pascal Perez, Stephen Palmisano, and
Matthew Farrelly (2017), “Evaluating 360-Virtual
Reality for Mining Industry’s Safety Training,” in HCI
International 2017–Posters’ Extended Abstracts: 19th
International Conference, HCI International 2017,
Vancouver, BC, Canada, July 9–14, 2017, Proceedings,
Part I 19, pp. 555–561.
[26] Bellanca, Jennica L., Timothy J. Orr, William J.
Helfrich, Brendan Macdonald, Jason Navoyski, and
Brendan Demich (2019), “Developing a Virtual
Reality Environment for Mining Research,” Mining,
Metallurgy &Exploration, 36, pp. 597–606.
[27] Orr, Timothy J., Timothy Bauerle, Jennica L.
Bellanca, Jason Navoyski, Brendan Macdonald,
William Helfrich, and Brendan Demich (2020),
“Development of Visual Elements for Accurate
Simulation,” in Advances in Human Factors and
Simulation. AHFE 2019. Advances in Intelligent
Systems and Computing, 958.
[28] Hoebbel, Cassandra L., Jennica L. Bellanca, Margaret
E. Ryan, and Michael J. Brnich (2023), “Advancing
Self-escape Training: A Needs Analysis Based on the
National Academy of Sciences Report, ‘Improving
Self-escape from Underground Coal Mines’,” U.S.
Department of Health and Human Services, Centers for
Disease Control and Prevention, National Institute for
Occupational Safety and Health, DHHS (NIOSH).
[29] Day, Nicholas (2022), “Cost of Custom Full Virtual
Reality Training,” Roundtablelearning.com. https://
roundtablelearning.com/cost-custom-virtual-reality
-training-full-vr-price-cost-factors-benefits-2022/.
[30] Engelbrecht, Hendrik, Robert W. Lindeman, and
Simon Hoermann (2019), “A SWOT Analysis
of the Field of Virtual Reality for Firefighter
Training,” Frontiers in Robotics and AI, 6, p. 101.
[31] Gasteiger, Norina, Sabine N. van der Veer, Paul
Wilson, and Dawn Dowding (2022), “How, for
Whom, and in which Contexts or Conditions
Augmented and Virtual Reality Training Works,” in
Upskilling Health Care Workers: Realist Synthesis,
JMIR Serious Games, 10(1), p. e31644.
[32] Guerin, Rebecca J., Russel E. Glasgow, Amy Tyler,
Borsika Rabin, and Amy G. Huebshmann (2022),
“Methods to Improve the Translation of Evidence-
Based Interventions: A Primer on Dissemination and
Implementation Science for Occupational Safety and
Health Researchers and Practitioners,” Safety Science,
152, p. 105763.
[33] Glasgow, Russell E., Catherine Battaglia, Marina
McCreight, Roman Aydiko Ayele, and Borsika
Adrienn Rabin (2020), “Making Implementation
Science More Rapid: Use of the RE-AIM Framework
Industry,” Journal of the Southern African Institute of
Mining and Metallurgy, 119(5), pp. 427–436.
[16] Brown, Leonard D., and Mary M. Poulton (2018),
“Improving Safety Training through Gamification:
An Analysis of Gaming Attributes and Design
Prototypes,” In Advances in Human Factors in
Simulation and Modeling: Proceedings of the AHFE
2018 International Conferences on Human Factors
and Simulation and Digital Human Modeling and
Applied Optimization, Orlando, FL, July 21–25,
pp. 392–403.
[17] Zujovic, Lazar, Vladislav Kecojevic, and Dragan
Bogunovic (2021), “Interactive Mobile Equipment
Safety Task-Training in Surface Mining,” International
Journal of Mining Science and Technology, 31(4),
pp. 743–751.
[18] Andersen, Kurt, Simone José Gaab, Javad Sattarvand,
and Frederick C. Harris (2020), “METS VR: Mining
Evacuation Training Simulator in Virtual Reality for
Underground Mines,” in 17th International Conference
on Information Technology–New Generations (ITNG
2020), pp. 325–332.
[19] Tichon, Jennifer, and Robin Burgess-Limerick
(2011), “A Review of Virtual Reality as a Medium for
Safety Related Training in Mining,” Journal of Health
and Safety Research &Practice, 3(1), pp. 33–40.
[20] Hoebbel, Cassandra, Timothy Bauerle, Brendan
Macdonald, and Launa Mallett (2015), “Assessing
the Effects of Virtual Emergency Training on Mine
Rescue Team Efficacy.” In Conference Proceeding,
Interservice/Industry Training, Simulation and
Education Conference (I/ITSEC) Conference Proceeding,
November, Orlando, FL.
[21] Stothard, Phillip (2008), “Developing an Enhanced
VR Simulation Capability for the Coal Mining
Industry,” UNSW School of Mining Engineering.
[22] Stothard, Phillip, and Philip Swadling (2010),
“Assessment of Maturity of Mining Industry
Simulation,” Mining Technology, 119(2), pp. 102–109.
[23] Navoyski, Jason, Michael J. Brnich Jr., Timothy
Bauerle (2015), “BG 4 Benching Training Software for
Mine Rescue Teams,” Coal Age, 120(12), pp. 50–55.
[24] Bauerle, Timothy, Jennica L. Bellanca, Timothy J. Orr,
William Helfrich, Mike Brnich (2016), “Improving
Simulation Training Debriefs: Mine Emergency
Escape Training Case Study,” In the Interservice/
Industry Training, Simulation and Education
Conference (I/ITSEC), Orlando, FL: 16319.
[25] Pedram, Shiva, Pascal Perez, Stephen Palmisano, and
Matthew Farrelly (2017), “Evaluating 360-Virtual
Reality for Mining Industry’s Safety Training,” in HCI
International 2017–Posters’ Extended Abstracts: 19th
International Conference, HCI International 2017,
Vancouver, BC, Canada, July 9–14, 2017, Proceedings,
Part I 19, pp. 555–561.
[26] Bellanca, Jennica L., Timothy J. Orr, William J.
Helfrich, Brendan Macdonald, Jason Navoyski, and
Brendan Demich (2019), “Developing a Virtual
Reality Environment for Mining Research,” Mining,
Metallurgy &Exploration, 36, pp. 597–606.
[27] Orr, Timothy J., Timothy Bauerle, Jennica L.
Bellanca, Jason Navoyski, Brendan Macdonald,
William Helfrich, and Brendan Demich (2020),
“Development of Visual Elements for Accurate
Simulation,” in Advances in Human Factors and
Simulation. AHFE 2019. Advances in Intelligent
Systems and Computing, 958.
[28] Hoebbel, Cassandra L., Jennica L. Bellanca, Margaret
E. Ryan, and Michael J. Brnich (2023), “Advancing
Self-escape Training: A Needs Analysis Based on the
National Academy of Sciences Report, ‘Improving
Self-escape from Underground Coal Mines’,” U.S.
Department of Health and Human Services, Centers for
Disease Control and Prevention, National Institute for
Occupational Safety and Health, DHHS (NIOSH).
[29] Day, Nicholas (2022), “Cost of Custom Full Virtual
Reality Training,” Roundtablelearning.com. https://
roundtablelearning.com/cost-custom-virtual-reality
-training-full-vr-price-cost-factors-benefits-2022/.
[30] Engelbrecht, Hendrik, Robert W. Lindeman, and
Simon Hoermann (2019), “A SWOT Analysis
of the Field of Virtual Reality for Firefighter
Training,” Frontiers in Robotics and AI, 6, p. 101.
[31] Gasteiger, Norina, Sabine N. van der Veer, Paul
Wilson, and Dawn Dowding (2022), “How, for
Whom, and in which Contexts or Conditions
Augmented and Virtual Reality Training Works,” in
Upskilling Health Care Workers: Realist Synthesis,
JMIR Serious Games, 10(1), p. e31644.
[32] Guerin, Rebecca J., Russel E. Glasgow, Amy Tyler,
Borsika Rabin, and Amy G. Huebshmann (2022),
“Methods to Improve the Translation of Evidence-
Based Interventions: A Primer on Dissemination and
Implementation Science for Occupational Safety and
Health Researchers and Practitioners,” Safety Science,
152, p. 105763.
[33] Glasgow, Russell E., Catherine Battaglia, Marina
McCreight, Roman Aydiko Ayele, and Borsika
Adrienn Rabin (2020), “Making Implementation
Science More Rapid: Use of the RE-AIM Framework